Speculative Stuff
2023 - 2024 - 2025 - 2026 Student Works

* The intellectual property rights of each work are owned by each student.


e:GO!














JIEUN KIM, 2026










What if you could completely control and change emotions?



The year is 2067. In an increasingly capitalistic society focusing on success and hyper-consumerism, natural emotions become a hindrance to everyday life in academic institutions and workplaces. With technological and economic development leading to various free lifestyles with full environmental control, the next step in technological advancement is biological control. People feel the need to completely control their emotions, simplifying this biological process into a mere asset. In the past, if emotions had been altered using various drugs and alcohol, now, technological advancements allow people to fine-tune their emotions more directly. A device is now on the market. Parents who hyper-focus on their children’s education can now “schedule” their child’s emotions throughout the day using a new device called ‘e:GO!’, in order to boost academic and social performances. Some elite schools even recommend or encourage the use of this device as a mental-health asset. This increased control of emotions leads to a more harmonious society, especially among children, who now rarely get into fights or show negative emotions, and academic performance is at an all-time high across the country.


















Speculative Stuff



Speculative Stuff is a public archive of speculative design works developed through Yonsei University’s Integrated Design courses, 
led by Hyunjae Daniel Shin (Associate Professor) and Eun Sun Park (Lecturer).

The platform documents how undergraduate students begin with small everyday questions — discomforts, contradictions, awkward moments, and social habits we often overlook — and transform them into speculative objects, future scenarios, and critical narratives.

These works are not predictions of the future. They are invitations to look again at the present. By using comedy, exaggeration, absurdity, and preposterous worldbuilding, the projects make familiar systems feel strange and open up alternative ways of imagining technology, culture, society, and the environment.

The course has been shaped by an ongoing pedagogical exploration of Speculative Critical Design, combining futures studies, design research, interactive workshops, and public engagement. It encourages students to move beyond solution-driven design and develop more critical, imaginative, and participatory ways of engaging with alternative futures.

The methodological background of Speculative Stuff is further informed by Eun Sun Park’s doctoral research on the Preposterous Comedy Approach for Speculative Critical Design, which examines how comedy techniques, preposterous futures, and speculative artefacts can support critical thinking, public engagement, and future-oriented design education.

Read the dissertation HERE(EN) (KR)